![]() Maleficent, contractually obliged to always be the villain in crossover games, has her own “fractured” evil versions of characters, and you run the game’s story trying to stop her machinations. The game has no ties to actual Disney movies, instead being an alternate universe where Mickey Mouse guards the Stellar Mirror- and employs other characters as Guardians of it. The game’s action is set against a pretty just-there kind of story. Plenty Of Reasons For Tron To Beat Up Jack Sparrow ![]() As someone medically incapable of not trying to inject fighting games into everything, I found out it’s actually possible to do oki setups with Merida and Hercules- simply have Herc knock targets down and Merida’s skill can hit them while they’re getting back up. Your characters are fighting from left to right, which, while I applaud the inventiveness, doesn’t really feel natural for an action game. ![]() Having this isometric view with hack-n-slash controls just feels, well, weird. There’s also the problem of the game’s perspective. Ranged characters tend to feel the best to play, admittedly In fact, just having your AI teammates running around the field itself is a bother- I’d much rather a Honkai-styled swapping out of each character, but I guess that would throw the class system out the window. Those active skills I mentioned will auto target the nearest enemy, so you rarely want to actually use these skills until you’re down to your last enemy. Follow us on Twitter Follow and Tweet us Tweet to where it tends to fall apart for gameplay lies in its simplicity.
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